Publications

E. Ch’ng, Chapman H., Gaffney C., Gaffney V., Murgatroyd P. and Neubauer W. (2011) Landscapes without Figures: Big data, Long waves and the Formative Role of Archaeological Computing. IEEE Special Issue on Computational Archeology.

E. Ch’ng. and Gaffney V. (2011) Simulation and Visualisation of Agent Survival and Settlement Behaviours in the Hunter-Gatherer Colonisation of Mesolithic Landscapes. Computer Applications and Quantitative Methods in Archaeology, The University of Birmingham, 1-2 April.

E. Ch’ng (2011) A Quadtree-based 3D Terrain Scene Management for Entity-Interaction in Agent-Based Ecology, article in review.

E. Ch'ng (2011) Spatially Realistic Positioning of Plants for Virtual Environments: Simple Biotic and Abiotic Interaction for Populating Terrains. IEEE Computer Graphics and Applications 99.

D. Harrison, E. Ch'ng, S. Mount, and S. Moore (2009) Experiencing the Big Idea: Shift-Life Mixed Reality Interface, 8th International Conference on Digital Arts and Culture, DAC'09 12-15 December 2009, Irvine, California, USA.

E. Ch'ng (2009) Ground Cover and Vegetation in Level Editors: Learning from Ecological Modelling, 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games, Louisville, Kentucky, USA.

Ch'ng, E. (2009) An Artificial Life-Based Vegetation Modelling Approach for Biodiversity Research, in Nature-Inspired informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, Science and Engineering, R. Chiong, Editor. 2009, IGI Global: Hershey, PA.

E. Ch'ng (2009) "Experiential Archaeology: Is Virtual Time Travel Possible?" Journal of Cultural Heritage, vol. 20, pp. 458-470, 2009.

Ch'ng, E. (2009). "An Efficient Segmentation Algorithm For Entity Interaction." Biodiversity Informatics, 6(1), p. 5-17. [link to article]

Ch'ng, E. (2009). "A Behavioural Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains." Taylor & Francis, Applied Artificial Intelligence 23(1): 78-102. [manuscript]

Ch'ng, E. (2007). Modelling the Adaptability of Biological Systems. The Open Cybernetics and Systemics Journal 1: 13 - 20. Bentham Science.

Ch'ng E. (2007) Using Games Engines for Archaeological Visualisation: Recreating Lost Worlds, CGames '07, The 11th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, La Rochelle, France. 21-23 November 2007.

Robinson P., Bell M., Gittus J., Skates G., Stone B., Ch'ng E., (2007) Sustainability for the Next Generation of Engineers: A University of Plymouth Case Study, SUSTAIN'07, The 5th International Conference on Design and Manufacture for Sustainable Development, Loughborough 10-11th July 2007. Eugene Ch'ng (2006). Developing Artificial Life Simulations of Vegetation to Support the Virtual Reconstruction of Ancient Landscapes. PhD Thesis, Electronic, Electrical and Computer Engineering, School of Engineering, The University of Birmingham, UK.

Ch'ng E., and Stone R.J., (2006). 3D Archaeological Reconstruction and Visualization: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes. IEEE Computer Society. Computer Graphics, Imaging and Vision, CGiV'06, 25-28 July 2006, Sydney, Australia.

Stone, R.J., Guest, R., Ch'ng E., McCririe, C., Collis, C., Mannur, R., & Rehmi, I. (2006). Serious Gaming Technologies Support Human Factors Investigations of Advanced Interfaces for Semi-Autonomous Vehicles. In Proceedings of Virtual Media for Military Applications; NATO RTA HFM-136 Workshop; US Military Academy; West Point, NY; 13-15 June.

Ch'ng E. and Stone R.J., (2006). Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence: Teleoperators and Virtual Environments, June 2006 Special Issue on Virtual Heritage, Presence 15 (3), pp. 341-352.

Ch'ng E., Stone R.J., Arvanitis T.N., (2005). Evaluating Artificial Life-based Vegetation Dynamics in the Context of a Virtual Reality Representation of Ancient Landscapes. Virtual Systems and Multimedia, VSMM2005. Ghent, Belgium Oct 3-6, 2005, pp 112-118.

Khor, K.C., Lieong, S.K., Ch'ng E. (2005). Efficient Information Visualization for Intrusion Detection in Web Applications, International Conference on Computer Graphics, Imaging and Vision, CGiV'05, 26-29 July 2005, Beijing, China.

Ngo, D.C.L. and Ch'ng E.,(2005). "Screen Design with Dynamic Symmetry: A Discovery" Computers in Human Behavior 21(2), pp. 307-322.

Ch'ng E., Stone R.J., Arvanitis T.N., (2005). A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes. IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA2005. Grindelwald, Switzerland 21-23 February 2005.

Ch'ng, E., Stone R.J., Arvanitis T.N., (2004). The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources. The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST (2004), in cooperation with ACM Siggraph and The Eurographics Association, 7-10 December 2004, Brussels, Belgium, pp. 125-133, 2004.

Ch'ng, E.and Ngo, D.C.L., (2003). "Screen Design: A Dynamic Symmetry Grid Based Approach" Displays 24 (2003) 125-135.

Ch'ng, E. and Ngo, D.C.L., (2003). Grids and Guides in Screen Design Tools: A Study of Inexperience Designers, Technical Report, Faculty of Information Technology, Multimedia University, Malaysia.

Yeoh, E.T. and Ch'ng, E. (2003). Multimedia Programming Using Director Lingo, Prentice Hall 1st Edition 2002, 2nd Edition 2003.

Eugene Ch'ng (2002). Simulation of a Design Environment for Users to Incorporate Proportioning Systems into Screen Design. Master of Science Research Thesis, The Faculty of Information Technology, Multimedia University.

Ngo, D.C.L. and Ch'ng, E.,(2001). "Screen Design: Composing with Dynamic Symmetry " Displays 22 (2001) 115-124.

Ch'ng, E. and Ngo, D.C.L., (2001). "A Dynamic Gridding System for Web Page Design Tools", IASTED International Conference on Internet and Multimedia Systems and Applications. Honolulu, Hawaii 2001 (p.139-142).

Ch'ng, E. and Ngo, D.C.L., (2001). "Evaluating Multimedia and Web Based Screen Design with Dynamic Symmetry", IASTED International Conference on Internet and Multimedia Systems and Applications. Honolulu, Hawaii 2001 (p.133-137).

 

Published Reports & White Papers

Ch'ng E., (2004) Royal Academy of Engineering: 5th International Symposium on Virtual Reality, Archaeology & Cultural Heritage Brussels, Belgium 6-10 December 2004, School of Engineering, University of Birmingham.

Ch'ng, E. and Ngo, D.C.L., (2003) Grids and Guides in Screen Design Tools: A Study of Inexperience Designers, Technical Report, Faculty of Information Technology, Multimedia University, Malaysia.

Ngo, D.C.L. and Ch'ng, E., (2003) Screen Design with Dynamic Symmetry: A Discovery, Knowledge Base Article, Faculty of Information Technology, Malaysia.

Ch'ng, E. (2002) Designing Elastic Web Banner, Knowledge Base Article, Faculty of Information Technology, Multimedia University, Malaysia.

 

Featured Articles and Media

Scientific American (Number 3, 2009, Dutch Version page 30-33)

Spielgel.de: Spielesoftware lässt Atlantis der Nordsee auferstehen (25 August 2008)

Archaeology: Drowned Worlds (25 July 2008)

The Lost World, Nature 454, 151-153 (9 July 2008)

Tech Archive: The Lost World, Doggerland (July 2008)

Elementy.ru: На месте современной Доггер-банки реконструировано мезолитическое поселение (7 July 2008)

Archaeology: The Lost World, Nature 454, 151-153 (9 July 2008)

English Heritage's Conservation Bulletin 57 (Spring 2008)

Anthropological Currents: Reconstructing Archaeological Landscapes (December 2007)

INGENIA: Exploring HMS Scylla Virtually (30 March 2007)

Marine History Environment Protection: New research into marine evaluation and mitigation techniques. English Heritage, The Aggregate Levy Sustainability Fund (ALSF) Annual Report 2005-2006. (www.english-heritage.org.uk/upload/pdf/ALSF_05_06_web_20061115115711.pdf)

AHRC Methods Network: North Sea Palaeolandscapes, Case Studies in Advanced ICT Methods, 2006 (http://www.methodsnetwork.ac.uk/resources/casestudy2.html)

Marine Aggregate Extraction: The Northsea Palaeolandscape Project

AHESSC: North Sea Palaeolandscapes. 2006 (http://www.ahessc.ac.uk/gaffney2-case-study)

Engineering News - Spotlight on Research: Autonomy Rules?

Human Factors Integration Defence Technology Centre [Frontline Edition 2] [Public] >

Scientists Reveal a Lost World Discovered Under the North Sea (11 Feb 2004)

The Guardian News Paper Print and Online (19 Feb 2004)

Virtual Heritage News: Scientists Reveal a Lost World Discovered Under the North Sea (3 March 2004)

Science 303(5663), p.1464 (5 March 2004)

Science Magazine Virtual Landscape Under the North Sea (5 March 2004)

Forskning.no Virtual Landscape North Sea from Seismic Sources (10 March 2004)

News Blaster (March 2004)

High Beam (March 2004)

Nordsjöns förlorade kontinent (17 March 2004)

Science News Western Australia, Uncovering the Secrets of Lost Land (July 2004)

Computer Reveals Lost Realm (2004)

 

Exhibitions, Presentations and Seminars

Dew Harrison, Eugene Ch’ng, Sarah Mount, Samantha Moore (2010.02-04): ShiftLife Alternate Biology - Interactive Digital Display, Wolverhampton Art Gallery, Wolverhampton.

Dew Harrison, Eugene Ch’ng, Sarah Mount, Samantha Moore (2009.07): ShiftLife Alternate Biology - Interactive Digital Display, Shift-Time Festival, Shrewsbury 4-5 July 2009

Robert J. Stone, Eugene Ch’ng, Robert Guest (2007.04): Serious Gaming Applications. Exhibition at VIN Technology Services, Wolfson Centre, Medical School, The University of Birmingham. 25th April, 2007.

Robert J. Stone, Eugene Ch’ng, Robert Guest, David White (2006.12): Serious Gaming Applications. Presentation to Boris Johnson at the Human Interface Technologies (HIT) Lab, Electronic Electrical and Computer Engineering, The University of Birmingham. 1st Dec. 2006.

Robert J. Stone and Eugene Ch’ng (2006.11): Virtual Scylla – Using Gaming Technology to Predict the Effects of Climate Change. For the Society of Underwater Technology (SUT) Talk. Discovery Theatre

Robert J. Stone, Eugene Ch’ng, and David White (2006.11): EPSRC Games & Digital Media Workshop - The Value of Collaboration Industry - Science Base, Engineering and Physical Sciences Research Council (EPSRC), London, UK. (Exhibition)

Eugene Ch’ng (2006): “Developing Artificial Life Vegetation to Support the Virtual Reconstruction of Ancient Landscapes”, Developing Collective Intelligence, DECOI2006, 7-11 August 2006, Amsterdam, The Netherlands (Presentation).

Robert J. Stone, Rob Guest, and Eugene Ch’ng (2006): “Virtual Scylla”, Plymouth Marine Aquarium, Plymouth, UK, 20 July 2006 (Exhibition).

Eugene Ch’ng and Robert J. Stone (2006): “The Scylla: An Artificial Life Framework”, Plymouth Royal Academy of Engineering Meeting, University of Plymouth, UK, 19 June 2006 (Presentation).

Eugene Ch’ng, Rob Guest, and Robert J. Stone (2006): “Serious Gaming”, University Open Day. Electronic, Electrical and Computer Engineering, University of Birmingham, Birmingham, UK, 22 June 2006 (Exhibition).

Eugene Ch’ng, David White, Robert, J. Stone (2006): “The Scylla”, Research Open Day. Electronic, Electrical and Computer Engineering, University of Birmingham, Birmingham, UK, 27 April 2006 (Exhibition).

Robert J. Stone, Eugene Ch’ng, Rob Guest (2006): “Serious Gaming”, Digital Birmingham, Victoria Square Birmingham, UK, 14 February 2006 (Exhibition).

Eugene Ch’ng and Robert J. Stone (2004): “Virtual Heritage: The Shotton River Valley”, Research Open Day. Electronic, Electrical and Computer Engineering, University of Birmingham, Birmingham, UK, 27 April 2004 (Exhibition).

Eugene Ch'ng (2003): "Human-Computer Interaction in Virtual Reality: An Overview", Faculty of IT, Multimedia University, Cyberjaya, Malaysia, 16 April. 2003 (Seminar).

Eugene Ch’ng (2003): “A Survey of the use of 3D and VR in Malaysian Commercial & Research Sector”, Faculty of IT, Multimedia University, Cyberjaya, Malaysia 2 July 2003 (Seminar).

Eugene Ch'ng and David Chek Ling Ngo (2001): "Dynamic Symmetry in Screen Design", Research and Development Exhibition, Multimedia University, Cyberjaya, Malaysia, 3 March 2001 (Exhibition).